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1. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
Tech 3 modules, they are basicly tech 2 modules, but you add a script in it with a boost a nd a penalty. Can only fit 1 t3 module of each kind except for guns Guns -Tracking script, range script, rate of fire script, damage script, cap usage scr...
- by Hitako Hirutoshi - at 2013.04.21 05:45:00
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2. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Must admits, those changes to gallente are totally disgusting... saying hte hyperion dish less damage with guns(6 * 1.5 = 9 and 8 * 1.25 = 10). I hate ROF bonus to the megatrhon but with one less low slot it means less dps in the end and will cost...
- by Hitako Hirutoshi - at 2013.04.21 05:05:00
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3. Armor compensations + energysed adaptive and resistance rigs. - in Issues, Workarounds & Localization [original thread]
Ok I've looked a bit and it seems this ones as not been mentionned! I've seen something weird, my energysed adaptive nanofiber II resistances aint showing correctly. Only the thermal resist is shown correctly, like, I have all armor compensation ...
- by Hitako Hirutoshi - at 2010.03.05 08:38:00
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4. Eve-Academy is recruiting - in Alliance and Corporation Recruitment Center [original thread]
You can also join the "EA public board" in the channels!
- by Hitako Hirutoshi - at 2010.02.22 21:52:00
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5. [WTB]Guardian-Vexor - in Trades, trades and more trades [original thread]
Please send me a mail in-game. thank you.
- by Hitako Hirutoshi - at 2008.05.05 02:24:00
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6. I'm complaining about the modification on the items - in Player Features and Ideas Discussion [original thread]
I petitionned about the items here is the petition I did: I just want to complaint about the fact that the items are not correct. For example, I have one med turret taking 10m3, another one taking 100m3 and also a large turret taking 50m3, I gue...
- by Hitako Hirutoshi - at 2007.12.06 23:41:00
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